It’s just a shame you can’t change track rates and lengths independently of each other to create polyrhythmic percussion lines. Given its ‘secondary’ status, the Drum Sequencer is appropriately simple but effective. There’s no denying xthe punch and spectral range, nor them staggering versatility of its architecture The global sequencer rate and length are adjustable, and the bipolar Swing/Shuffle parameter brings the groove. Per-step Velocity sliders govern volume, while pitch can be tweaked directly and modulated by velocity DSR envelope sliders shape the dynamics of each sample and an effects send routes individual tracks to one of the three FX modules. One-shot samples (around 250 are included) and/or loops (automatically synced to tempo) are loaded into five tracks and sequenced in the usual X0X-style way. The most attention-grabbing new feature of Icarus 2, then, is the Drum Sequencer, with which rhythm tracks can be triggered alongside your synth lines. (Image credit: Future) Performance and verdict With an onboard Drum Sequencer, you can build drum and percussion tracks into your patches, while the Glitch Sequencer is a fine addition for mad rhythmic processing.
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